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<div class="title">PxControllerManager.h</div>  </div>
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<a href="PxControllerManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_CCT_MANAGER</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_CCT_MANAGER</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRenderBuffer_8h.html">common/PxRenderBuffer.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword">class </span><a class="code" href="classPxController.html">PxController</a>;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">class </span><a class="code" href="classPxControllerDesc.html">PxControllerDesc</a>;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="keyword">class </span><a class="code" href="classPxObstacleContext.html">PxObstacleContext</a>;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="keyword">class </span><a class="code" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html">   57</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;{</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9c">   59</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9c">Enum</a></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    {</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9caebb20da3030ba4d86cc768d774fa21ae">   61</a></span>&#160;        eTEMPORAL_BV    = (1&lt;&lt;0),   </div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9caa161d9988d0de3687f09aa94748b966c">   62</a></span>&#160;        eCACHED_BV      = (1&lt;&lt;1),   </div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9ca5a38627c1acae4a4c1c6a5e41cd71e53">   63</a></span>&#160;        eOBSTACLES      = (1&lt;&lt;2),   </div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9cab6869486b64cea747bc34cec4403c261">   65</a></span>&#160;        eNONE           = 0,</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9ca0e3676fd229bd7fddd94550ce053618a">   66</a></span>&#160;        eALL            = 0xffffffff</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    };</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;};</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="group__character.html#ga2404e3aa455180820b7fa4900d75f18e">   75</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxControllerDebugRenderFlag::Enum, PxU32&gt;</a> <a class="code" href="group__character.html#ga2404e3aa455180820b7fa4900d75f18e">PxControllerDebugRenderFlags</a>;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag::Enum</a>, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>)</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classPxControllerManager.html">   84</a></span>&#160;class <a class="code" href="classPxControllerManager.html">PxControllerManager</a></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                release() = 0;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxScene.html">PxScene</a>&amp;            getScene() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbControllers() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxController.html">PxController</a>*       getController(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> index) = 0;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxController.html">PxController</a>*       createController(<span class="keyword">const</span> <a class="code" href="classPxControllerDesc.html">PxControllerDesc</a>&amp; desc) = 0;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                purgeControllers() = 0;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxRenderBuffer.html">PxRenderBuffer</a>&amp;     getRenderBuffer()       = 0;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setDebugRenderingFlags(<a class="code" href="classPxFlags.html">PxControllerDebugRenderFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>)  = 0;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>               getNbObstacleContexts() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxObstacleContext.html">PxObstacleContext</a>*  getObstacleContext(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> index) = 0;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxObstacleContext.html">PxObstacleContext</a>*  createObstacleContext() = 0;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                computeInteractions(<a class="code" href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> elapsedTime, <a class="code" href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a>* cctFilterCb=NULL) = 0;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setTessellation(<span class="keywordtype">bool</span> flag, <span class="keywordtype">float</span> maxEdgeLength) = 0;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setOverlapRecoveryModule(<span class="keywordtype">bool</span> flag) = 0;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setPreciseSweeps(<span class="keywordtype">bool</span> flag) = 0;</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setPreventVerticalSlidingAgainstCeiling(<span class="keywordtype">bool</span> flag) = 0;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                shiftOrigin(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; shift) = 0;</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="classPxControllerManager.html#a801a75dc7e874c8f65e13baa5aaf6a04">  272</a></span>&#160;    <a class="code" href="classPxControllerManager.html#a801a75dc7e874c8f65e13baa5aaf6a04">PxControllerManager</a>() {}</div><div class="line"><a name="l00273"></a><span class="lineno"><a class="line" href="classPxControllerManager.html#a931109408845159d19f7bf78cc6e2649">  273</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxControllerManager.html#a931109408845159d19f7bf78cc6e2649">~PxControllerManager</a>() {}</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;};</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> physx::PxControllerManager* <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__character.html#gabffa036f72e7a2309b3393bb50486724">PxCreateControllerManager</a>(physx::PxScene&amp; scene, <span class="keywordtype">bool</span> lockingEnabled = <span class="keyword">false</span>);</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="preprocessor">#endif //PX_PHYSICS_CCT_MANAGER</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="classPxControllerManager_html_a931109408845159d19f7bf78cc6e2649"><div class="ttname"><a href="classPxControllerManager.html#a931109408845159d19f7bf78cc6e2649">PxControllerManager::~PxControllerManager</a></div><div class="ttdeci">virtual ~PxControllerManager()</div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:273</div></div>
<div class="ttc" id="namespacephysx_html_ab4cf332bdb6e8b183e40b6973acc1e9b"><div class="ttname"><a href="namespacephysx.html#ab4cf332bdb6e8b183e40b6973acc1e9b">physx::PxF32</a></div><div class="ttdeci">float PxF32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:76</div></div>
<div class="ttc" id="Pxc_8h_html_aea189596f11f07c586d4757cc67e8f7f"><div class="ttname"><a href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a></div><div class="ttdeci">#define PX_C_EXPORT</div><div class="ttdef"><b>Definition:</b> Pxc.h:54</div></div>
<div class="ttc" id="group__foundation_html_ga65a319adb859941e5bd98575280b8d19"><div class="ttname"><a href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a></div><div class="ttdeci">#define PX_CALL_CONV</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:315</div></div>
<div class="ttc" id="structPxControllerDebugRenderFlag_html"><div class="ttname"><a href="structPxControllerDebugRenderFlag.html">PxControllerDebugRenderFlag</a></div><div class="ttdoc">specifies debug-rendering flags </div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:57</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="structPxControllerDebugRenderFlag_html_a2ca2d1c4bfca5877efb137362de83b9c"><div class="ttname"><a href="structPxControllerDebugRenderFlag.html#a2ca2d1c4bfca5877efb137362de83b9c">PxControllerDebugRenderFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:59</div></div>
<div class="ttc" id="classPxControllerFilterCallback_html"><div class="ttname"><a href="classPxControllerFilterCallback.html">PxControllerFilterCallback</a></div><div class="ttdoc">Dedicated filtering callback for CCT vs CCT. </div><div class="ttdef"><b>Definition:</b> PxController.h:243</div></div>
<div class="ttc" id="PxRenderBuffer_8h_html"><div class="ttname"><a href="PxRenderBuffer_8h.html">PxRenderBuffer.h</a></div></div>
<div class="ttc" id="classPxObstacleContext_html"><div class="ttname"><a href="classPxObstacleContext.html">PxObstacleContext</a></div><div class="ttdoc">Context class for obstacles. </div><div class="ttdef"><b>Definition:</b> PxControllerObstacles.h:114</div></div>
<div class="ttc" id="classPxController_html"><div class="ttname"><a href="classPxController.html">PxController</a></div><div class="ttdoc">Base class for character controllers. </div><div class="ttdef"><b>Definition:</b> PxController.h:628</div></div>
<div class="ttc" id="classPxControllerManager_html"><div class="ttname"><a href="classPxControllerManager.html">PxControllerManager</a></div><div class="ttdoc">Manages an array of character controllers. </div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:84</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="group__character_html_ga2404e3aa455180820b7fa4900d75f18e"><div class="ttname"><a href="group__character.html#ga2404e3aa455180820b7fa4900d75f18e">PxControllerDebugRenderFlags</a></div><div class="ttdeci">PxFlags&lt; PxControllerDebugRenderFlag::Enum, PxU32 &gt; PxControllerDebugRenderFlags</div><div class="ttdoc">Bitfield that contains a set of raised flags defined in PxControllerDebugRenderFlag. </div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:75</div></div>
<div class="ttc" id="group__character_html_gabffa036f72e7a2309b3393bb50486724"><div class="ttname"><a href="group__character.html#gabffa036f72e7a2309b3393bb50486724">PxCreateControllerManager</a></div><div class="ttdeci">PX_C_EXPORT physx::PxControllerManager *PX_CALL_CONV PxCreateControllerManager(physx::PxScene &amp;scene, bool lockingEnabled=false)</div><div class="ttdoc">Creates the controller manager. </div></div>
<div class="ttc" id="classPxRenderBuffer_html"><div class="ttname"><a href="classPxRenderBuffer.html">PxRenderBuffer</a></div><div class="ttdoc">Interface for points, lines, triangles, and text buffer. </div><div class="ttdef"><b>Definition:</b> PxRenderBuffer.h:131</div></div>
<div class="ttc" id="classPxControllerManager_html_a801a75dc7e874c8f65e13baa5aaf6a04"><div class="ttname"><a href="classPxControllerManager.html#a801a75dc7e874c8f65e13baa5aaf6a04">PxControllerManager::PxControllerManager</a></div><div class="ttdeci">PxControllerManager()</div><div class="ttdef"><b>Definition:</b> PxControllerManager.h:272</div></div>
<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxControllerDesc_html"><div class="ttname"><a href="classPxControllerDesc.html">PxControllerDesc</a></div><div class="ttdoc">Descriptor class for a character controller. </div><div class="ttdef"><b>Definition:</b> PxController.h:300</div></div>
<div class="ttc" id="PxErrorCallback_8h_html"><div class="ttname"><a href="PxErrorCallback_8h.html">PxErrorCallback.h</a></div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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